Skip to main content

Introduction


This is my blog for computer animation arts at UCA Rochester. I am looking forward to the future, learning, creating and appreciating Animations. Most of my art over the last 3 years has been heavily involved with animation both 3D and 2D. This includes game environments for VR small animation in Blender and 3D sculptures.


Zbrush Sculpture

Comments

Popular posts from this blog

Major Final Submission Post

  Major Final Submission Post Torran R Major Art Of by Torran Rodgers on Scribd https://torranrodgerscaa.blogspot.com/2022/05/major-reflective-statement.html

Major Creature 4 Texturing

  Major Creature 4 Texturing The texturing process is one I enjoy and feel confident in because of this I was able to sit through the process in a few days and generate the outcome. I came back to these textures a few days later to darken the textures over all once I saw then in Arnold. I also increased the level of dirt in the textures as they looked to clean.

Tool Kit 2: Depth of Field

  Tool Kit 2: Depth of Field This tutorial came at the perfect time for me as I was already messing around with depth of field in test scenes trying to understand it. This tutorial made it a lot clearer how to use it and how powerful it is as a system in Arnold. There is a lot of functionality in the Arnold camera and as such there is a lot of renders below to show each of the settings. First is the Filter map a system that works as a sort of vignette to the camera. A well as a load of setting to do with the shape of the blur including aperture blades as well as aperture aspect ratio. These can creating interesting effects if used in a stylistic manner. The main settings in the tutorial where Focus distance and Aperture size as there control how much of the scene is in focus and where in the z axes this area sits. Filter Map. Depth of Field 1. Aperture Blades : 3. Depth of Field 2.