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Showing posts with the label Major

Major Environments

  Major Environments The last step in creating the film is my environments, the last 3D elements i need to make before I can render the film. Making the environments, I learnt and important lesson fast. That being to match the camera view and nothing else, this would save me time rendering and modelling however to make these environment better i should have used either concept art of story board panels as a guide. This would let me focus on the shot instead of spending time on things out of frame. 

Major Final Submission Post

  Major Final Submission Post Torran R Major Art Of by Torran Rodgers on Scribd https://torranrodgerscaa.blogspot.com/2022/05/major-reflective-statement.html

Major Reflective Statement

  Major Reflective Statement As this project is probably the longest continuous project i have worked on so far there is a lot to reflect on not that i have completed my time on it. Firstly the nature of the project and my original reluctance to focus on characters or creature is something that was brought on through a understanding of the process and a respect for the steps involved. Now that the project is finished I am confident in my ability to reproduce these creature of any other creatures to a new level of detail and visual fidelity. I am now more confident in my ability to sculpt, rig and skin creature and character where before hand i would have been mainly confident in the modelling and sculpting. Now I'm sure I can do them and to a speed reasonable for a position in industry. This includes a new skill I learnt in Retopo. I learnt a lot through the process on animating the characters mainly on how cycles and curves need to be shown the artistic respect similar to hand ani...

Major Creature 9 Reflection

  Major Creature 9 Reflection Reflection: Working on Creature 9 was the fastest and easiest creature to make. After many attempts of trial an improvement, I have ended with a pipeline for the creation that doesn't run into any problems. Even so this creature was the easiest as I didn't need to add extra details to me normal maps through Zbrush because of the distance and setting of seeing this creature.  After 4 successful creature rigs I am know confident in my ability to create characters and creatures for 3D. This is a subject I was unsure about for a long time and as such approached with apprehension and respect to the difficulty. I Think this was a good thing in the end as my research of detailed approach to the process made me gaining confidence a slow and steady process ending with confidence in my ability.

Major Final Film

  Major Final Film

Major Script

  Major Script A script was written if I was able to finish all the scenes, i would be aiming to bring this script into a reality, even through time did run out on making it, this outline was pivotal in production to show what was being mad and determined shortcuts like the design of my giant creature.

Major Editing

  Major Editing The process of editing the clips together was simple, as the timing wasn't overly important for comedic or dramatic purposes. The editing was a chance to push the found footage aesthetic while organising them in some sort of order, overall the visual and audios where finalised and set up ready to be presented.

Major Screen Effects

  Major Screen Effects To give the impression of camera footage i added camera shake within premier pro, this made it look hand held and less robotic in nature. After this i used a few layer within after effects to create a screen look that wasn't to harsh but gave a effect. As well as adding motion blur and a vignette. These where added into of my footage allowing me to move into onto the other clips with ease.  Before After

Major Creature 9 Turnaround

  Major Creature 9 Turnaround The final rig for this creature is simple and minimal as I know what I needed the rig for, because of this the process was simple and didn't take very long.

Major Creature 9 UV and textures.

  Major Creature 9 UV and Textures. For this creature I didn't bring the retopo mesh into zbrush to generate a normal map, instead I just the used substance to create the textures with simple patterns. becasue of the fog and distance this will not appear to relevant to the film

Major Creature 9 Rigging

  Major Creature 9 Rigging Rigging was simple with few bones I had few controls and I had no need for FK or IK's because of this is was as simple as attaching bones to nurbs circles.

Major Creature 9 Skinning

  Major Creature 9 Skinning Skinning the creature took some time but I didn't have to restart the skinning at all because of a reduced amount of bones and simpler shapes.

Major Creature 9 Modelling / Redesign

  Major Creature 9 Modelling / Redesign The redesign was done to make the characters silhouettes look more solid and human, this will create a good effect in the film and add to the characters presence. Overall the process is simple and similar to the last 3 creatures making it easy and creates a result I'm happy with.

Major Perceived Creature 9 Pipeline

  Major Perceived Creature 9 Pipeline Moving into the last creature I know that we will only see the top half because of this character, because of this I will only really need to make have half rig. Because of this the process should be easy and follow the same steps as the last character.

Major Creature 5 Walk Cycle and Reflection

  Major Creature 5 Walk Cycle Creature 5 Reflection:  Animating this creature can get quite complicate, however I am gaining confidence with animating quadrupeds. Overall I feel I have learnt a lot from the previous 2 creatures and because of this I avoided many road bumps along the way, and the process of making this creature went well and was an enjoyable revelation of the refined pipeline.

Major Creature 5 Texturing

  Major Creature 5 Texturing I enjoyed the process of texturing this creature adding muscle lines and definition in Zbrush creates a great sense of thin skin that is loaded with distress after passes within substance painter. I am happy with the look, however i might tone down the design later if it needs to fit the animation.

Major Creature 5 Turn Around

  Major Creature 5 Turn Around Finishing this rig marked a good point within my project, having all 3 main creatures finished really has helped motivate me to push on through the project. after seeing outcome I am pleased with, I look forward to finishing my animation.

Major Creature 5 Hair Dynamics

  Major Creature 5 Hair Dynamics I used bonus tools to create the spines on the back of the creature each one had to be put in and have its setting adjusted individually, as such it took a long time but the results are great to see. Spine Test One Spine Test Two

Major Creature 5 UV

  Major Creature 5 UV UV's are simple when the creature has a simple silhouette and can be broken into pieces easily.