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Showing posts with the label Photoshop

Character Design: Environments

  Character Design: Environments After a few discussions with Justin it has become apparent that a key to the style of UPA is the artistic importance of the backgrounds in UPA's animations. Many look like painting's in there own right following the artistic genre's of modernist times. Mainly surrealism and Minimalism. Because of this where the character is could be seen as just as important as the character design itself. Location Ideas Landscape thumbnails Colour Thumbnails

Character Design: UPA Shark

  Character Design: UPA Shark After research and preliminary sketches I managed to settle of the design for my shark following the conceits that come along with the style of UPA animation.  After these sketches I had a good idea of the character, I then had to decide how much of the character was going to be see through following the upa style. My Final Character looks a lot like this with a solid colour as a body and his extremities being draw over and clear on screen.

Collaboration : Character Design

  Collaboration : Character Design  Character concepts for out Short Animation. Our characters so far our Cavemen, our Historian and an Astronaut.  

Tool Kit 2: Sub Surface Scattering

  Tool Kit 2: Sub Surface Scattering This tutorial went trough the different textures that make up a material focusing on the use of Sub Surface scattering, before we added an AO pass in post using Photoshop, to add to the realism of our piece. The set up for the material is good information and as you go through the tutorial you understand how each layer adds to the realism of a material in Maya. I had small problems with the strength of my displacement map and not being sure if its effect where taking effect and not destroying the modelling work that was done for the character.  Render. Composition.

Tool Kit 2: Ambient Occlusion

  Tool Kit 2: Ambient Occlusion  Rendering Ambient Occlusion maps was something I was aware of from first year however this tutorial went into more detail about the shader in Arnold and as such was a really useful tutorial. Not only for the creation of good AO passes but for the knowledge I could potentially use the shader to create different effects because of the versatility of the shader. The end of the tutorial showed us how to use the AO map when composing the image in after effects of photoshop, this is a easy step however at this point a style will be shown as people will pick different intensity's depending on there eye and the effect they want to make.

Perspective Studies

Perspective Studies 1. 2. 3.

Video paintings

Exterior shot  Interior shot Establishing shot

Invisible Cities Pieces

Establishing Shot Interior Low angle exterior

Photoshop Session 11/10/19

Photo Bashing in Photoshop

Photoshop lesson 04/10/19

Thumbnail lesson

Invisible Cities Thumbnails

Invisible Cities Thumbnails Armilla Baucis Ersilia Esmerelda Moriana Fedora Diomira Thekla Isaura Sophronia Leonia Phyllis Tamara Zenobia