Skip to main content

Invisible Cities OGR

Invisible Cities OGR



Comments

  1. Hey Torran,

    I got there eventually, got all the bases covered with this OGR, well done.

    The Romans popularised/ developed the dome in architecture as a way to span large distances whilst reducing supporting structures such as columns, the Pantheon in Rome is still the largest concrete dome in the world

    https://en.wikipedia.org/wiki/Pantheon,_Rome

    Try not to limit yourself to explopring classical architecture. The text is really descriptive in regards to materiality check out "The Shed" in New York , an expanding performance space:

    https://theshed.org/

    https://en.wikipedia.org/wiki/The_Shed_(arts_center)

    This uses modern materials to create a crystaline box that appears to be draped with fabric.

    Or, the UK pavilion in Shanghai,

    http://www.heatherwick.com/projects/spaces/uk-pavilion/

    Have a play with classical elements and modern materials, maybe use a bit of photo bashing to quickly experiment with ideas.

    Also look at how light will interact with those shpes and materials.

    ReplyDelete

Post a Comment

Popular posts from this blog

Tool Kit 2: Depth of Field

  Tool Kit 2: Depth of Field This tutorial came at the perfect time for me as I was already messing around with depth of field in test scenes trying to understand it. This tutorial made it a lot clearer how to use it and how powerful it is as a system in Arnold. There is a lot of functionality in the Arnold camera and as such there is a lot of renders below to show each of the settings. First is the Filter map a system that works as a sort of vignette to the camera. A well as a load of setting to do with the shape of the blur including aperture blades as well as aperture aspect ratio. These can creating interesting effects if used in a stylistic manner. The main settings in the tutorial where Focus distance and Aperture size as there control how much of the scene is in focus and where in the z axes this area sits. Filter Map. Depth of Field 1. Aperture Blades : 3. Depth of Field 2.

Major Creature 4 Texturing

  Major Creature 4 Texturing The texturing process is one I enjoy and feel confident in because of this I was able to sit through the process in a few days and generate the outcome. I came back to these textures a few days later to darken the textures over all once I saw then in Arnold. I also increased the level of dirt in the textures as they looked to clean.

Major Final Submission Post

  Major Final Submission Post Torran R Major Art Of by Torran Rodgers on Scribd https://torranrodgerscaa.blogspot.com/2022/05/major-reflective-statement.html