Tool Kit 2: Physical Sky In this tutorial I learnt about the physical sky in Arnold and how it can be used to easily mimic time of day when rendering exterior shots for animations. Using a variation of elevation, Turbidity, intensity and Azimuth you can create the different angles of sky light you would see in real life. Other settings that can be used to push a stylistic approach include sun tint, sky tint and sun size. These can be used to create strange effects that are stylised and aren't meant to look photo real. Day1. Mid Day. Morning/Evening. Foggy Day. Stylised Lighting.
Hey Torran,
ReplyDeleteI got there eventually, got all the bases covered with this OGR, well done.
The Romans popularised/ developed the dome in architecture as a way to span large distances whilst reducing supporting structures such as columns, the Pantheon in Rome is still the largest concrete dome in the world
https://en.wikipedia.org/wiki/Pantheon,_Rome
Try not to limit yourself to explopring classical architecture. The text is really descriptive in regards to materiality check out "The Shed" in New York , an expanding performance space:
https://theshed.org/
https://en.wikipedia.org/wiki/The_Shed_(arts_center)
This uses modern materials to create a crystaline box that appears to be draped with fabric.
Or, the UK pavilion in Shanghai,
http://www.heatherwick.com/projects/spaces/uk-pavilion/
Have a play with classical elements and modern materials, maybe use a bit of photo bashing to quickly experiment with ideas.
Also look at how light will interact with those shpes and materials.