Skip to main content

Posts

Showing posts with the label Maya

Maya Class: Action Pose

  Maya Class: Action Pose Pose 1: Pose 2: Pose 3: Pose 4: Pose 5:

Toolkit 2 : Lip Syncing Final

  Toolkit 2 : Lip Syncing Final

Maya Class: Moom Rendered W/ Motion Blur

  Maya Class: Moom Rendered W/ Motion Blur No Motion Blur With Motion Blur

Pipeline 1: Head Modelling Part 1 - 8

  Pipeline 1: Part 1 and 2 Part 1 and 2 involved setting up the scene and blocking out the main shape for the head, this process seemed simple but important to create a good base for the development of the model. Part 3 Part 3 continued the rough blocking stage while also setting up temporary eyes and areas for the mouth and ear. this stage was very simple but took time so it is effective. Part 4 While modelling the mouth I struggled a bit creating a shape o was happy with, however knowing i will return to the mouth when other parts of the model was done made me realise I didn't need to super worry about it and I should move on instead of repeating the same steps over again.  Part 5 The eye was another part I struggled making, needing to revisit it after some time to get a renewed perspective of what I needed to make and how it would be developed later. I found once I saw the later steps I knew what I was meant to be doing in the earlier ones, this understanding gave me more c...

Maya Class: Moon Render

  Moom Weightlift Rendered Moom Weightlift W/ Motion Blur

Maya Class: Moom Ease In and Out

  Maya Class: Moom Ease In and Out In this session we added ease in and out into our weight Lifting animation, learning how to apply these principles to3D animation and how it should look in the graph editor.

Maya Class: Moom spline and the graph editor

  Maya Class: Moom spline and the graph editor In this class we used the spline function and the graph editor to turn our stepped animation into a smooth 3D animation. Once we use the spline to do this we then go into the graph editor to make the motions closer to arcs, thus creating smoother and more believable motion in our 3D models.

Maya Class : Posing for Animation

  Maya Session: Posing for animation Posing Moom to create an animation of him weight lifting, this is the first stepped stage of animating.

Collaboration: layout/Initial Environments

  Collaboration: layout/Initial Environments I started doing the initial layout and environment modelling for my collaboration project. each environment is for a different scene and comedy sketch. Space Mayan Temple Field/Electricity Caveman/Fire

Tool Kit 2 : Displacement

  Tool Kit 2 : Displacement In this tutorial I learnt how to use the 2 variations of displacement maps. Firstly how to generate them using Mudbox and then after how to use them within Arnold. The first version is a black and white displacement map that can only effect the height of the generated topology. The second was a Vector displacement map that used colour data as well, this meant that you could generate overhangs with the displacement map. Displacement. original topology. Vector Displacment.

Maya Class: Relaxed Posing

Maya Class: Relaxed Posing While learning to pose moom we where asked to look at relaxed poses in class. these are mu attempts at posing them along with the photo I used as reference.

Tool Kit 2: Caustics

  Tool Kit 2: Caustics This tutorial taught us how the tutorial up to this point can be used to create bigger more complicated effects such as caustics under water. Also it showed us how to create caustic animations from a generator and how that can be used to create a great effect in Maya. From using the atmosphere volume to the use of a gobo other light setting, the effect shows that when you layer effects the result gets more detailed and potential more realistic if thought and planning is given to how to create and what outcome you want to make.

Tool Kit 2: Motion Blur

  Tool Kit 2: Motion Blur In this tutorial we got taught a few ways to create motion blur when developing our projects. One in camera within Maya and the other after we rendered our footage in After Effects. The tools Maya gives you in the rendering of motion blur seem useful for creating motion blur accurate to the motion in the scene, something the post production way struggles with. This was really useful and something I could see myself using in the future.

Tool Kit 2: Stand Ins

  Tool Kit 2: Stand Ins Stand in's seem like a really powerful tool when creating large scene. The replication of interictally modelled assets at no cost to the viewport window seems extremely useful. It would make it easier to animate in or continue to contract large scene with highly detailed assets. I'm excited to leverage this in creating scene in the future and to be able to do it in a way that would lower the strain on my pc means we can push it to an extreme that is further then without this system.

Tool Kit 2: AOV's

  Tool Kit 2: AOV's The tutorial was really useful when thought about in terms of future projects and video projects. Understanding what these maps are and how you can use these in post production has inspired me to think more about what I'm getting out of my Maya renders. And the fact that you can set these up to come out along with your beauty render, and not needing to re render the footage is really good information to know, and something I will defiantly be using in the future. The use of After Effects to composite EXR footage is something I'm really interested to know more about after finishing this tutorial. It seems like a powerful pipeline step that could easily be under or over used if not thought out properly. Diffuse. ID. Specular. Beauty. Final composition.

Tool Kit 2: Sub Surface Scattering

  Tool Kit 2: Sub Surface Scattering This tutorial went trough the different textures that make up a material focusing on the use of Sub Surface scattering, before we added an AO pass in post using Photoshop, to add to the realism of our piece. The set up for the material is good information and as you go through the tutorial you understand how each layer adds to the realism of a material in Maya. I had small problems with the strength of my displacement map and not being sure if its effect where taking effect and not destroying the modelling work that was done for the character.  Render. Composition.

Tool Kit 2: Fog & Atmosphere

  Tool Kit 2: Fog & Atmosphere In this tutorial we went through the 2 different was of creating fog in Maya. the first being aiFog and the second being aiAtmospherevolume. These create different effects and work differently. The first i used was aiFog a seemingly simpler system then the second after finishing the tutorial. Having few controls mainly, distance,  height and colour these have limited uses however can still be used to create good effects. The second way aiAtmospherevolume seems like a more sophisticated way of controlling the visual look of fog in your scene, having control of how strong the fog is, have much it darkens the scene as well as how lights in your scene appear through the fog. These give you huge control of the scene before the need to composite in a different piece of software. Height. Distance. Colour. Colour + background colour. aiatmosphere On. Density. Attenuation. Anisotropy. Colour Light. Final Render.