Skip to main content

Tool Kit 2: Fog & Atmosphere

 

Tool Kit 2: Fog & Atmosphere

In this tutorial we went through the 2 different was of creating fog in Maya. the first being aiFog and the second being aiAtmospherevolume. These create different effects and work differently. The first i used was aiFog a seemingly simpler system then the second after finishing the tutorial. Having few controls mainly, distance,  height and colour these have limited uses however can still be used to create good effects.

The second way aiAtmospherevolume seems like a more sophisticated way of controlling the visual look of fog in your scene, having control of how strong the fog is, have much it darkens the scene as well as how lights in your scene appear through the fog. These give you huge control of the scene before the need to composite in a different piece of software.

Height.


Distance.


Colour.


Colour + background colour.


aiatmosphere On.


Density.


Attenuation.


Anisotropy.



Colour Light.


Final Render.




Comments

Popular posts from this blog

Tool Kit 2: Ambient Occlusion

  Tool Kit 2: Ambient Occlusion  Rendering Ambient Occlusion maps was something I was aware of from first year however this tutorial went into more detail about the shader in Arnold and as such was a really useful tutorial. Not only for the creation of good AO passes but for the knowledge I could potentially use the shader to create different effects because of the versatility of the shader. The end of the tutorial showed us how to use the AO map when composing the image in after effects of photoshop, this is a easy step however at this point a style will be shown as people will pick different intensity's depending on there eye and the effect they want to make.

Maya Session 01/10/19

Intro to maya