Skip to main content

Character Design Research: UPA Animation

 

Character Design Research: UPA Animation

After initial research on the UPA animation prompt I found a series of informational videos on UPA. The second video in this 3 part series discussed what made UPA Animations so individual and recognisable to the animations that surrounded them at the time. This gave me a fairly good understanding of how I will approached designing my character. And why making choices in its design will bring it closer to the UPA Style.


The idea's of UPA branch from a few key ideas being creativity, ideology and financial necessity. The people at UPA found cheap ways of showing there characters and there art form not shying away from showing the audience what there watching is animation animation, an ideology that would be the core of this style. Animation as Art is the principled idea for UPA. each frame was animation not trying to be realistic instead a picture reminiscent of great painters and comic strip artists.

When it came to designing there animation the core principles laid way to an artistic vision and a need for 3 things Clarity, Precision and Economy. each shape was though about in these terms and as such watching the animations there is as much stuff in the scenes as needed and no more. The artists take less is more to an extreme that allowing them to experiment and create visual stunning animations completely different from one to the next in there prime years. Even with the idea that you have to limit everything from animation to effects to colour. However always following modernist ideas, mainly and whole heartedly the UPA animators followed to modernist idea of self-consciousness around there animations. They where animations and there wasn't an attempt to hid it, instead they embraced it, letting characters morph into squiggly lines as an animated transformation or the characters turn into lines to move across the scene.

Comments

Popular posts from this blog

The Martian: 3 Act Structure

  Film Review: The Martian Finding how the Martian sits into the broader idea of a 3 Act structure was fairly easy, as its laid out narratively in 3 very clear acts. However deciding what part of the movies where what in terms of inciting incident, mid point and Climax where harder Distinctions. Exposition The First scenes of the movie are full of exposition showing the cast on mars taking samples and carrying out other various scientific experiments. The Title along with the design of the set shows this to be astronauts on mars and sets up the location for most of the movie going forward. Inciting Incident This would be where the rest of the astronauts leave our main character Mark Watney on mars after presuming him dead in a storm. He instead doesn't die and manages to make it to the relative safety of the space habitat where he stops himself from bleeding to death. Before the audience is told about marks plans on how to stay alive fighting the main problem he faces in the whole ...

A Bug's Life: The Hero's Journey Review

  A Bug's Life: The Hero's Journey Review After learning about the hero's journey, I have re-watched a bugs life in an attempt to break it down into the frame work of the hero's journey. The Ordinary world: The ordinary world is the ant colony being oppressed by the grass hopper's. The way of life where they are threatened and bullied into collecting food for the grass hoppers while also collecting food for themselves. The call to adventure: Flik see's a world where the ants can harvest food fast enough that they can feed the grass hoppers while also collecting enough food for themselves. This is in an attempt to relieve the stress that the ants feel when collecting food. The call to adventure is often linked to the themes of the movie. However the main theme is ridding the ants of the grass hoppers instead of this call to just sate the grass hoppers. Refusal of the call: Flik gives up on these ideas and agrees to act like everyone else and collect food in the s...