Skip to main content

Tool Kit 2: Depth of Field

 

Tool Kit 2: Depth of Field

This tutorial came at the perfect time for me as I was already messing around with depth of field in test scenes trying to understand it. This tutorial made it a lot clearer how to use it and how powerful it is as a system in Arnold. There is a lot of functionality in the Arnold camera and as such there is a lot of renders below to show each of the settings. First is the Filter map a system that works as a sort of vignette to the camera. A well as a load of setting to do with the shape of the blur including aperture blades as well as aperture aspect ratio. These can creating interesting effects if used in a stylistic manner. The main settings in the tutorial where Focus distance and Aperture size as there control how much of the scene is in focus and where in the z axes this area sits.

Filter Map.



Depth of Field 1.


Aperture Blades : 3.


Depth of Field 2.



Comments

Popular posts from this blog

Lion King : Archetypes

  Film Review: Lion King Hero: Simba is the hero of our story and fits the archetype of a hero so well when thinking about the hero's journey. Shadow: Scar is the shadow in the lion king sowing ill will and deception in the start of the movie to set up the events of the film. Herald:  Rafiki calls Simba to action and shows him a way to get in contact with his father. He helps the hero find there way and shows Simba the path when he's lost. The Threshold Guardian: I think the threshold guardians are the hyenas in the lion king. i think this is because they are present and the threat when Simba and Nala go into the darklands, crossing the threshold into defiance against Mufasa. Trickster: Timon as he plan's to use Simba for safety as he is a lion and can scare off other predators.  Mentor/father: Mufasa if Simba's father and mentor, a father figure who is teaching him to be king even after his death at the start of the movie. Allies: Timon, Pumba and Nala are the main all...

Reflective statement 'What if Metropolis'

Reflective statement 'What if Metropolis' I found this project enjoyable however i feel that the changes to the start of this project, and the lack of artist research and visual development, made the start of the project slow and less enjoyable. I do like having choice of our concept art, because of this we have choices on if we wanted to make things easier or harder for ourselves depending on if we wanted to challenge ourselves. I felt the start of this project was slow however that may have been due to me having a clear image of the scene in my head and not needing to plan and figure out the scene i=on paper. To make my render better i would like to have used better materials in Maya,maybe using substance painter to create photo-realistic textures. In any case creating a better consistency between materials would be better, especially considering that the stage on my scene appears to be in a different style to the other materials in the scene. In the future i will need to...

What If Metropolis Influence Map

What If Metropolis Influence Map