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Pipeline 1: Head Modelling Part 1 - 8

 

Pipeline 1: Part 1 and 2

Part 1 and 2 involved setting up the scene and blocking out the main shape for the head, this process seemed simple but important to create a good base for the development of the model.


Part 3


Part 3 continued the rough blocking stage while also setting up temporary eyes and areas for the mouth and ear. this stage was very simple but took time so it is effective.

Part 4


While modelling the mouth I struggled a bit creating a shape o was happy with, however knowing i will return to the mouth when other parts of the model was done made me realise I didn't need to super worry about it and I should move on instead of repeating the same steps over again. 

Part 5



The eye was another part I struggled making, needing to revisit it after some time to get a renewed perspective of what I needed to make and how it would be developed later. I found once I saw the later steps I knew what I was meant to be doing in the earlier ones, this understanding gave me more confidence in what I was doing and made me feel comfortable moving on.

Part 6



modelling the nose was simple enough and after previous parts i was more confident in making decisions and modelling the character.

Part 7


The Brow confused me in parts however I made it through the process without to much trouble. Understanding the tools was easy and creating the brow was a simpler step with a better understanding of them.

Part 8


Using the shape and vertex snap created a very strange shape at the start. This might have been due to the low attention I gave to the back of the head. However I was able to slowly shape this into something that looked good while maintaining a good jaw shape.













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