Skip to main content

Character Design: Environments

 

Character Design: Environments

After a few discussions with Justin it has become apparent that a key to the style of UPA is the artistic importance of the backgrounds in UPA's animations. Many look like painting's in there own right following the artistic genre's of modernist times. Mainly surrealism and Minimalism. Because of this where the character is could be seen as just as important as the character design itself.

Location Ideas


Landscape thumbnails

Colour Thumbnails


Comments

Popular posts from this blog

Lion King : Archetypes

  Film Review: Lion King Hero: Simba is the hero of our story and fits the archetype of a hero so well when thinking about the hero's journey. Shadow: Scar is the shadow in the lion king sowing ill will and deception in the start of the movie to set up the events of the film. Herald:  Rafiki calls Simba to action and shows him a way to get in contact with his father. He helps the hero find there way and shows Simba the path when he's lost. The Threshold Guardian: I think the threshold guardians are the hyenas in the lion king. i think this is because they are present and the threat when Simba and Nala go into the darklands, crossing the threshold into defiance against Mufasa. Trickster: Timon as he plan's to use Simba for safety as he is a lion and can scare off other predators.  Mentor/father: Mufasa if Simba's father and mentor, a father figure who is teaching him to be king even after his death at the start of the movie. Allies: Timon, Pumba and Nala are the main all...

Maya Texturing class: Substance 3

  Maya Texturing class: Substance 3 In this class we went through the process of texturing this dumpster, recapping the use of fill layers and masks in Substance before being introduced to a few new tools that helped create the look of the textures. first we used the brush to paint in height information using alpha's and different brushes to create dents and parts of pressed metal. We then added anchor points to these layers allowing them to be used is functions that use the curve texture maps generated by the software. This means on the stamps we can use generators like edge ware or light as if it was modelled geometry. We then used the projection tool to project textures onto the dumpster and push onto the paint layer, this makes it easy to add images onto the texture maps for an object. This is seen with the spray can an the Graphic Graffiti on the Dumpster. Maya Render AO Pass Final Composite