Skip to main content

Reflective statement 'What if Metropolis'

Reflective statement 'What if Metropolis'

I found this project enjoyable however i feel that the changes to the start of this project, and the lack of artist research and visual development, made the start of the project slow and less enjoyable. I do like having choice of our concept art, because of this we have choices on if we wanted to make things easier or harder for ourselves depending on if we wanted to challenge ourselves. I felt the start of this project was slow however that may have been due to me having a clear image of the scene in my head and not needing to plan and figure out the scene i=on paper.

To make my render better i would like to have used better materials in Maya,maybe using substance painter to create photo-realistic textures. In any case creating a better consistency between materials would be better, especially considering that the stage on my scene appears to be in a different style to the other materials in the scene. In the future i will need to work hard on consistency across my renders making sure i use the same work flow for all my materials, creating a consistent style. Doing more drawing earlier in my project and working to them would mean i can create a more consistent image as my final outcome.

Comments

Popular posts from this blog

Tool Kit 2: Depth of Field

  Tool Kit 2: Depth of Field This tutorial came at the perfect time for me as I was already messing around with depth of field in test scenes trying to understand it. This tutorial made it a lot clearer how to use it and how powerful it is as a system in Arnold. There is a lot of functionality in the Arnold camera and as such there is a lot of renders below to show each of the settings. First is the Filter map a system that works as a sort of vignette to the camera. A well as a load of setting to do with the shape of the blur including aperture blades as well as aperture aspect ratio. These can creating interesting effects if used in a stylistic manner. The main settings in the tutorial where Focus distance and Aperture size as there control how much of the scene is in focus and where in the z axes this area sits. Filter Map. Depth of Field 1. Aperture Blades : 3. Depth of Field 2.

Major Creature 4 Texturing

  Major Creature 4 Texturing The texturing process is one I enjoy and feel confident in because of this I was able to sit through the process in a few days and generate the outcome. I came back to these textures a few days later to darken the textures over all once I saw then in Arnold. I also increased the level of dirt in the textures as they looked to clean.

Major Final Submission Post

  Major Final Submission Post Torran R Major Art Of by Torran Rodgers on Scribd https://torranrodgerscaa.blogspot.com/2022/05/major-reflective-statement.html