Skip to main content

Creature 5 and 6 Description and Research

 

Creature 5 Description and Research

creature 5 is an alien entity of the planet, part of a competing line of evolution to the rest of the creature met so far. Its smooth skin with a pale yellow texture reminiscent of maggots. its biology and form look similar to predators on earth however it appears to only have a mouth, its libs extend to hooks at the front and single claws at the back, and seems to evolve for the soul purpose of hunting and fighting.





Creature 6 Description 

Creature 6 looks a lot like creature 5 however its large and muscly, its form is similar to a large ape. with long large arms and short legs. Like create 5 it has thick spines coming out there back, the texture of stretched skin and must use its nose and ears to  see as it has no eyes. We see creature 6 in the rocky cliffs towards the top of a volcano. It can move fast around the jagged environment and has the weight and strength to form the rocky environment it lives in. 

 


Comments

Popular posts from this blog

Major Creature 4 Texturing

  Major Creature 4 Texturing The texturing process is one I enjoy and feel confident in because of this I was able to sit through the process in a few days and generate the outcome. I came back to these textures a few days later to darken the textures over all once I saw then in Arnold. I also increased the level of dirt in the textures as they looked to clean.

Major Final Submission Post

  Major Final Submission Post Torran R Major Art Of by Torran Rodgers on Scribd https://torranrodgerscaa.blogspot.com/2022/05/major-reflective-statement.html

Tool Kit 2: Depth of Field

  Tool Kit 2: Depth of Field This tutorial came at the perfect time for me as I was already messing around with depth of field in test scenes trying to understand it. This tutorial made it a lot clearer how to use it and how powerful it is as a system in Arnold. There is a lot of functionality in the Arnold camera and as such there is a lot of renders below to show each of the settings. First is the Filter map a system that works as a sort of vignette to the camera. A well as a load of setting to do with the shape of the blur including aperture blades as well as aperture aspect ratio. These can creating interesting effects if used in a stylistic manner. The main settings in the tutorial where Focus distance and Aperture size as there control how much of the scene is in focus and where in the z axes this area sits. Filter Map. Depth of Field 1. Aperture Blades : 3. Depth of Field 2.