Pipeline 1 : Body Modelling Part 1 - 6
Part 1:
Blocking out the model initially is a simple process only made harder by the Pre Planning needed to create a smooth transition into modelling the rest of the body.
Part 2:
Seeing as how this design is very similar to alot of cartoon characters, made from simple shapes connected to each other. Modelling the arm was very simple through connecting a tube structure to the already made torso.
Part 3:
The legs where harder due to getting it close to the middle line. Going over this causes trouble when mirroring the model. However it was a fairly painless process and a simple task as it is its own piece of geometry
Part 4:The boots where simple, even when taking into account creating good geometry for skinning. This was a simple and fairly fun process.
Part 5:
The way of making hands shown in part 5 is really useful and is a method I will be using in the future. These fingers have a defined style so the level of sculpting might vary depending on how I model characters in the future.
Part 6:
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