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Pipeline 1 : Body Modelling Part 1 - 6


Pipeline 1 : Body Modelling Part 1 - 6 

Part 1:


Blocking out the model initially is a simple process only made harder by the Pre Planning needed to create a smooth transition into modelling the rest of the body.


Part 2:


 

Seeing as how this design is very similar to alot of cartoon characters, made from simple shapes connected to each other. Modelling the arm was very simple through connecting a tube structure to the already made torso.

Part 3:



The legs where harder due to getting it close to the middle line. Going over this causes trouble when mirroring the model. However it was a fairly painless process and a simple task as it is its own piece of geometry

Part 4:




The boots where simple, even when taking into account creating good geometry for skinning. This was a simple and fairly fun process.

Part 5:




The way of making hands shown in part 5 is really useful and is a method I will be using in the future. These fingers have a defined style so the level of sculpting might vary depending on how I model characters in the future.

Part 6:





Finishing up and mirroring the model was a easy process, finishing up the body and then importing the head into the scene and creating the final model of the character was a good moment. Seeing the character finished I have a few part I would change if I did it again, but overall I am really happy with how the body and to a lesser extent the head came out.




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