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Pipeline 1: Skinning

 

Pipeline 1: Skinning

Part 1 and 2:




Creating and adding a Skeleton with a ribbon spine was an interesting process. The ribbon spline was a process to create and as it was the first time seeing one I struggled to understand how it interacted with itself.  After a while I understood it better and I now know how to use it and what controls to use while rigging it. Overall the Skeleton is a simple process to make and as such I didn't struggle to make it.

Part 3:




Block applying weights is simple process and was a good start point to understanding the weight paint tool before I had to use it in blending the weights for the skeleton.


Part 4 and 5:






Blending the weights was a long and repetitive process in a good way. Re weighting things again and again to really close in of the right weights was a enjoyable process. Mainly as I started to see the character really become mobile and become usable in animation. Weight blending the spine was a long process but it was rewarding when I finally got to see the spine move into smooth shapes and not a set of blocks.


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