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Collaboration Animatic Two

  Collaboration Animatic Two I added the extra frames to the animatic, and re-uploaded it to the group blog. These are small changes but overall they improve the animation.

Character Design: Environments

  Character Design: Environments After a few discussions with Justin it has become apparent that a key to the style of UPA is the artistic importance of the backgrounds in UPA's animations. Many look like painting's in there own right following the artistic genre's of modernist times. Mainly surrealism and Minimalism. Because of this where the character is could be seen as just as important as the character design itself. Location Ideas Landscape thumbnails Colour Thumbnails

Character Design: UPA Shark

  Character Design: UPA Shark After research and preliminary sketches I managed to settle of the design for my shark following the conceits that come along with the style of UPA animation.  After these sketches I had a good idea of the character, I then had to decide how much of the character was going to be see through following the upa style. My Final Character looks a lot like this with a solid colour as a body and his extremities being draw over and clear on screen.

Maya Class: Moom Ease In and Out

  Maya Class: Moom Ease In and Out In this session we added ease in and out into our weight Lifting animation, learning how to apply these principles to3D animation and how it should look in the graph editor.

Maya Class: Moom spline and the graph editor

  Maya Class: Moom spline and the graph editor In this class we used the spline function and the graph editor to turn our stepped animation into a smooth 3D animation. Once we use the spline to do this we then go into the graph editor to make the motions closer to arcs, thus creating smoother and more believable motion in our 3D models.

Meg's Art Jam: Week 2

  Meg's Art Jam: Week 2

Maya Class : Posing for Animation

  Maya Session: Posing for animation Posing Moom to create an animation of him weight lifting, this is the first stepped stage of animating.