Maya Texturing Class: Double Sided Page
In this tutorial we where shown how to create a double sided shader using the hyper shade as well of some of the tools it offers. these where completely new to me however they obeyed the linier nurture of the node based workflow and as such found it easy to understand and replicate.
This is my finished hyper shade network using the samplerinfo node contacted to a condition node before plugging into the base colour for the a standard aiStanderSurface shader. This seam's simple however is important to plug in the right things to the right place, so its good I now have this reference for if I need to replicate it.
Render of the double sided material
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