Maya Texturing Class: Substance 2
In this class we used our knowledge of maps as well as the substance layer system to create maps one at a time, starting with diffuse before making a height and roughness map. Along side of this we started to use generators as well as took a deeper look into masks as we textures an oil can.
We also used substance to render out our images before exporting to textures into Maya for an Arnold render afterwards, this showed us we could use substance to take renders as well if we needed to work fast and didn't need those results in Maya right away.
Arnold render
Substance render
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