Skip to main content

Maya Texturing Class: Substance 2

 

Maya Texturing Class: Substance 2

In this class we used our knowledge of maps as well as the substance layer system to create maps one at a time, starting with diffuse before making a height and roughness map. Along side of this we started to use generators as well as took a deeper look into masks as we textures an oil can.

We also used substance to render out our images before exporting to textures into Maya for an Arnold render afterwards, this showed us we could use substance to take renders as well if we needed to work fast and didn't need those results in Maya right away.


Arnold render 


Substance render




Comments

Popular posts from this blog

Tool Kit 2: Ambient Occlusion

  Tool Kit 2: Ambient Occlusion  Rendering Ambient Occlusion maps was something I was aware of from first year however this tutorial went into more detail about the shader in Arnold and as such was a really useful tutorial. Not only for the creation of good AO passes but for the knowledge I could potentially use the shader to create different effects because of the versatility of the shader. The end of the tutorial showed us how to use the AO map when composing the image in after effects of photoshop, this is a easy step however at this point a style will be shown as people will pick different intensity's depending on there eye and the effect they want to make.

Maya Session 01/10/19

Intro to maya