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Maya Texturing class: Substance 1

 

Maya Texturing class: Substance 1

In this class we used substance painter to recreate the book textures we previously made in photoshop. like many of my piers I found the process of texturing in substance a lot simpler then photoshop, I have a fair bit of experience using substance painter and because of this I found the tutorial very easy to follow. using the textures Alan had made before as mask's made some of the more time intensive parts of the process none existent as the masks where made ready for us.

Exporting the textures into Maya is easy once you understand the map types and node system of Arnold, this whole session seemed very enjoyable and will be of great use moving forward. Due to substances photoshop - esk layer system I already have ideas on how to use this software to create more stylised effects for my animations.


substance render with displacement


substance render with normal








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