Skip to main content

Maya Texturing Class : Image Sequence

 

Maya Texturing Class : Image Sequence

This was a short tutorial on how to use image sequences to create animated textures. the first was a video clip that played out before ending, the second was an animation that has the ability to loop, for this we had to set up a small looping animation to make it repeat.


For the standard image sequence all that you need to do is open the first image of the sequence then click use image sequence and each new frame will load a the next image onto the texture.


For the looping animation we needed to key the animation at the start and the end before setting its spline to linear in the image animation editor. Then at the top of page set the post and pre infinity the cycle. 


To make the image clearer we connected the colour out to the emission colour to create a tv glow like effect that will make the image clearer in the render.


Final rendered image


Comments

Popular posts from this blog

Major Final Submission Post

  Major Final Submission Post Torran R Major Art Of by Torran Rodgers on Scribd https://torranrodgerscaa.blogspot.com/2022/05/major-reflective-statement.html

Major Script

  Major Script A script was written if I was able to finish all the scenes, i would be aiming to bring this script into a reality, even through time did run out on making it, this outline was pivotal in production to show what was being mad and determined shortcuts like the design of my giant creature.

Major Creature 4 Texturing

  Major Creature 4 Texturing The texturing process is one I enjoy and feel confident in because of this I was able to sit through the process in a few days and generate the outcome. I came back to these textures a few days later to darken the textures over all once I saw then in Arnold. I also increased the level of dirt in the textures as they looked to clean.