Skip to main content

Major Creature 3 Rigging

 

Major Creature 3 Rigging

Adding the bones and controls for the creature was easy enough after deciding to use 4 IK limbs on the creature as its a quadruped. the extra part on the legs is controlled using an ankle control. this helps inform the IK that starts at the top of this extra bone and connects to either the hip or the scapular bone.





The final rig with all the controls.




Comments

Popular posts from this blog

Tool Kit 2: Ambient Occlusion

  Tool Kit 2: Ambient Occlusion  Rendering Ambient Occlusion maps was something I was aware of from first year however this tutorial went into more detail about the shader in Arnold and as such was a really useful tutorial. Not only for the creation of good AO passes but for the knowledge I could potentially use the shader to create different effects because of the versatility of the shader. The end of the tutorial showed us how to use the AO map when composing the image in after effects of photoshop, this is a easy step however at this point a style will be shown as people will pick different intensity's depending on there eye and the effect they want to make.

Maya Session 01/10/19

Intro to maya