Skip to main content

Major Creature 3 Walk Cycle and Reflection

 

Major Creature 3 Walk Cycle and Reflection


Creature 3 Reflection:

Creature 3 being the first creature I had fully finished in this project, was a coming together of ideas and goals for myself as well as this project. setting myself the goal of a fulling rigged model was one thing, personally I found it a greater challenge to create quadruped creature using Zbrush and its own methods and work flows to mimic the process of creating these character. I became aware of may of the problems as I proceeded through he pipeline i had set out. many of the problems where self inflicted through no knowledge of the effects they would have later on, however because of this I am more knowledgeable. Overall I really like how the creature looks. On the other hand its design doesn't allow for a whole lot of movement around the legs. But I can see how standing the creature taller may reduce some of the problems I had while animating the walk cycle. Quadruped are strange in how they move but I thing I found a good middle ground for this creature.


Comments

Popular posts from this blog

Major Final Submission Post

  Major Final Submission Post Torran R Major Art Of by Torran Rodgers on Scribd https://torranrodgerscaa.blogspot.com/2022/05/major-reflective-statement.html

Major Creature 4 Texturing

  Major Creature 4 Texturing The texturing process is one I enjoy and feel confident in because of this I was able to sit through the process in a few days and generate the outcome. I came back to these textures a few days later to darken the textures over all once I saw then in Arnold. I also increased the level of dirt in the textures as they looked to clean.

Tool Kit 2: Physical Sky

Tool Kit 2: Physical Sky In this tutorial I learnt about the physical sky in Arnold and how it can be used to easily mimic time of day when rendering exterior shots for animations. Using a variation of elevation, Turbidity, intensity and Azimuth you can create the different angles of sky light you would see in real life. Other settings that can be used to push a stylistic approach include sun tint, sky tint and sun size. These can be used to create strange effects that are stylised and aren't meant to look photo real. Day1. Mid Day. Morning/Evening. Foggy Day. Stylised Lighting.