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Major Creature 4 Normals

 

Major Creature 4 Normals

When I imported the FXB from MAYA into Zbrush may faces where not present resulting in patchy high poly sculpt. After a few days of problem solving i found these where ngons that caused the software to not load them in. because of this I had to re mesh the model then reskin it to the bones, this is less painful than it sounds as i was able to export my weights for skinning which saved me from reskinning from the start.

I Used Zbrush's own normal generator due to discrepancies with he high and low poly models, doing it this way gave me all the pro's of the system I just needed the setting to be right in zbrush before I imported it the substance.




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