Major Creature 4 Normals
When I imported the FXB from MAYA into Zbrush may faces where not present resulting in patchy high poly sculpt. After a few days of problem solving i found these where ngons that caused the software to not load them in. because of this I had to re mesh the model then reskin it to the bones, this is less painful than it sounds as i was able to export my weights for skinning which saved me from reskinning from the start.
I Used Zbrush's own normal generator due to discrepancies with he high and low poly models, doing it this way gave me all the pro's of the system I just needed the setting to be right in zbrush before I imported it the substance.
Comments
Post a Comment