Skip to main content

Major Creature 4 retopo / Modelling

 

Major Creature 4 retopo / Modelling



after exporting from Zbrush to MAYA I found myself deleting edge loops and smoothing the loops against a decimated version of the mesh to further lower the quad count of the mesh, This will make skinning and rigging a smoother process and put more of the effort onto the maps for the creatures details.


Comments

Popular posts from this blog

Maya Session 01/10/19

Intro to maya

What If Metropolis Influence Map

What If Metropolis Influence Map

Major Final Submission Post

  Major Final Submission Post Torran R Major Art Of by Torran Rodgers on Scribd https://torranrodgerscaa.blogspot.com/2022/05/major-reflective-statement.html