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Major Perceived Creature 5 Pipeline

 

Major Perceived Creature 5 pipeline

Taking what I've learnt forward into the creation of Creature 5 I will discuss issues with the steps I've struggled with. From this I have gained a better understanding of what went wrong and what went well within the pipe line of the previous creatures pipeline. 

1. Zbrush sculpt - Focusing on a form sculpt and not spending time on details as i will have to redo these sculpts later.

2. Import into Maya

3. Maya Retopology - This time by hand the whole time focusing on edge loops around joints of articulation.

4. UV

5. Rigging and Skinning

6. High normal on Zbrush

7. Texturing


This is a more refined process after learning a lot of smaller techniques through the creation of the other creatures.


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