Major Perceived Creature 5 pipeline
Taking what I've learnt forward into the creation of Creature 5 I will discuss issues with the steps I've struggled with. From this I have gained a better understanding of what went wrong and what went well within the pipe line of the previous creatures pipeline.
1. Zbrush sculpt - Focusing on a form sculpt and not spending time on details as i will have to redo these sculpts later.
2. Import into Maya
3. Maya Retopology - This time by hand the whole time focusing on edge loops around joints of articulation.
4. UV
5. Rigging and Skinning
6. High normal on Zbrush
7. Texturing
This is a more refined process after learning a lot of smaller techniques through the creation of the other creatures.
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