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Major Creature 3 Texturing Normal Maps

 

Major Creature 3 Texturing Normal Maps

I found I was unable to reimport the mesh into Zbrush and project the details, because of this i had to redo a high topology sculpt re-adding all the detail to me mesh.





I Exported the new high poly mesh as its own FBX file and using substance painters map generator, created UV's that went straight into the substance system.



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