Skip to main content

Major: Deciding on creatures

 

Major: Deciding on creatures

Moving into major I need to decide what creatures I want to completion as 3D rigs, as such I need to consider what designs I like the best and what i think i should be able to achieve.


If time permits i will create the top half of a giant, this will serve its purpose in the film without needing to create the bottom half/


I have decided against make all quadrupeds as such these two won't be made into 3D rigs.

I Like these 2 and these will be the first 2 creatures i make after I make some redesigns.

The smaller creature is my third choice of creature to make giving me some variation in the creatures.



Comments

Popular posts from this blog

Lion King : Archetypes

  Film Review: Lion King Hero: Simba is the hero of our story and fits the archetype of a hero so well when thinking about the hero's journey. Shadow: Scar is the shadow in the lion king sowing ill will and deception in the start of the movie to set up the events of the film. Herald:  Rafiki calls Simba to action and shows him a way to get in contact with his father. He helps the hero find there way and shows Simba the path when he's lost. The Threshold Guardian: I think the threshold guardians are the hyenas in the lion king. i think this is because they are present and the threat when Simba and Nala go into the darklands, crossing the threshold into defiance against Mufasa. Trickster: Timon as he plan's to use Simba for safety as he is a lion and can scare off other predators.  Mentor/father: Mufasa if Simba's father and mentor, a father figure who is teaching him to be king even after his death at the start of the movie. Allies: Timon, Pumba and Nala are the main all...

Maya Texturing class: Substance 3

  Maya Texturing class: Substance 3 In this class we went through the process of texturing this dumpster, recapping the use of fill layers and masks in Substance before being introduced to a few new tools that helped create the look of the textures. first we used the brush to paint in height information using alpha's and different brushes to create dents and parts of pressed metal. We then added anchor points to these layers allowing them to be used is functions that use the curve texture maps generated by the software. This means on the stamps we can use generators like edge ware or light as if it was modelled geometry. We then used the projection tool to project textures onto the dumpster and push onto the paint layer, this makes it easy to add images onto the texture maps for an object. This is seen with the spray can an the Graphic Graffiti on the Dumpster. Maya Render AO Pass Final Composite