Major Creature 4 Perceived Pipeline
After completing the rig for creature 3 I learnt a lot about potential hiccups and snags for the process as such i will list the new process.
1. sculpt in zbrush
2. export low poly with zremesh guides from zbrush
3. fix issues in export in MAYA
4. rig and skin the topology
5. UV
6. Import low poly to zbrush and use sub-div's to generate new hi poly details.
7. Texture using normal generated from high poly sculpt.
Know how the generate the normal maps should save some time however i aim to save time with the retopology using Zbrushes zeremesher as a base.
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