Major: Perceived Creature 3 Pipeline
After testing the retopology tools in MAYA i can write down how i am approaching making the first of my creature, Creature_3, this could easily change for the sake of speed or result.
1. Zbrush Sculpt
2. imported to Maya
3. Maya retopology
4. UV
5. Rigging and Skinning
6. reimported to Zbrush and projected high detail into Normal maps.
7. Texturing
I believe I should be able to re use the same zbrush file to generate the high detail normal maps.
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